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the_pilot_cat

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  1. Puma HC1 -Taking damage when landing, seems a bit excessive.

    Thanks. It now behaves as expected, love it when mod devs listen to their tickets, that's kinda rare sadly.
  2. I will preface this by saying I only have a manual for the SA-330J, not the Puma HC.1, so it might just be that the 330J is more durable irl, if so feel free to tell me I'm a fucking retard. I've done some flying with the Puma now, and keep encountering the same issue, when doing a standard clear area landing (in this case on a runway because I'm still learning the heli), I keep ending up in a spectacular fireball that wouldn't look entirely wrong in a Michael Bay movie. The landings have all been almost exactly as outlined on pages 66 and 67 of this SA-330J manual http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=1960 , which I understand is for a different variant of the aircraft. AFM settings in game are as follows: AFM: ON Show Gauges: ON Rough Landing: OFF Wind Effects: ON Auto Trim: OFF Stress Damage: ON The wheel brakes are off, landing gear extended, and descent rate at touchdown is minimal. I see no reason for the aircraft to do it's best impression of an IED at any stage. Damage sustained during landing in a rough timeline is as follows (all times from wheels touching down, in seconds +0.2 ENG Red +0.5 ENG, SLG, MROT Red +0.7 ENG, SLG, MROT, ATRQ, HULL, INST Red, Smoke coming out of exhausts on both sides +1.3 Fire starts coming out of both exhausts +1.9 Aircraft explodes and goes into destroyed state. Mods loaded are Puma HC.1, RKSL Airfield Support Tug, Lesh's Towing mod. Addendum: Testing reveals that the speed at which the aircraft starts taking damage while taxiing/doing a rolling takeoff/landing is 23kt.
  3. I will preface this by saying I only have a manual for the SA-330J, not the Puma HC.1, so it might just be that the 330J is more durable irl, if so feel free to tell me I'm a fucking retard. I've done some flying with the Puma now, and keep encountering the same issue, when doing a standard clear area landing (in this case on a runway because I'm still learning the heli), I keep ending up in a spectacular fireball that wouldn't look entirely wrong in a Michael Bay movie. The landings have all been almost exactly as outlined on pages 66 and 67 of this SA-330J manual http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=1960 , which I understand is for a different variant of the aircraft. AFM settings in game are as follows: AFM: ON Show Gauges: ON Rough Landing: OFF Wind Effects: ON Auto Trim: OFF Stress Damage: ON The wheel brakes are off, landing gear extended, and descent rate at touchdown is minimal. I see no reason for the aircraft to do it's best impression of an IED at any stage. Damage sustained during landing in a rough timeline is as follows (all times from wheels touching down, in seconds +0.2 ENG Red +0.5 ENG, SLG, MROT Red +0.7 ENG, SLG, MROT, ATRQ, HULL, INST Red, Smoke coming out of exhausts on both sides +1.3 Fire starts coming out of both exhausts +1.9 Aircraft explodes and goes into destroyed state. Mods loaded are Puma HC.1, RKSL Airfield Support Tug, Lesh's Towing mod. Addendum: Testing reveals that the speed at which the aircraft starts taking damage while taxiing/doing a rolling takeoff/landing is 23kt. View full bug
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