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Posts posted by Rock

  1. Hi, 

    Due to various technical issues and some specific financial issues this website will be replaced within the next 7 days.

    The license cost of this software is untenable and over time some things have ceased to work properly and thanks to the Invision software being out of date (I am refusing to pay $250 for support licences) I've decided to port the data and move to a more sustainable platform.

    As a result I'm going to be removing the Forums feature.  Its not well used and Discord has seemingly replaced that function.  So the new site will focus on the Blog, Downloads and Documentation.  As well as a new Mantis Bug Tracker for feedback.



    Jan 2021

  2. Just to list whats already in the New Common Vehicles Weapons Pack aka CVWP that is relevant to the Typhoon.

    • Brimstone Single Mode
    • Brimstone Dual Mode
    • Paveway IV
    • Enhanced Paveway III (Technically not cleared in RAF use but the software is almost identical to the IV.  Just needs mass and drag variable tables changed.)
    • UK GP 500lb and 1000lb bombs
    • GBU-12 (German)
    • GBU-16 (German)
    • CRV 7 with LAU5002 and LAU5003 with AFF.  (Again the software has the option but not cleared as of Jan 2020)
    • Spear 3
    • Stormshadow
    • KEPD-350 Taurus (German)

    Air to Air

    • AIM-132 ASRAAM
    • AIM-9L/M
    • AIM-120C7 AMRAAM
    • Meteor

  3. 11 minutes ago, Cypher said:

    thats fair tbh.... 
    wait west midlands...

    Yeah, West Midlands atm but historically I split my time between London, Bristol and pretty much where ever Airbus has a manufacturing or assembly plant.  But the last few years I'm based near Wolverhampton.

  4. 1 hour ago, Cypher said:

    I just joined the site, i did see a typhoon mod and was just curious as to whether its going to be updated with it current capacity with regards to the armament.

    Three fuel tank points

    Litening II targeting pod

    27mm Mauser cannon
    Meteor BVR
    Paveway IV - twin-racked
    Storm Shadow 
    Brimstone tri-racked


    It already had them in A2 version 2.6. ;)

    The A3 version is slow progress atm because its a full 100% rebuild.  And being perfectly honest my joystick is knackered atm so I'm a bit de motivated to work on planes as i cant really test it properly.  The parts to fix my stick are on back order so until then I'm working on a few other things.

  5. RKSL Bovington Test Area

    RKSL Bovington Test Area BETA

    Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit.

    The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild.


    Some things you really need to understand:

    1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things.
    2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops.
    3) It will be updated and improved upon over time. That time frame may be months or millenia.
    4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects.
    5) The green buildings are placeholders for custom buildings. These will be swapped out over time.
    6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings.
    7) It was intended from day 1 to be an internal project soley for Mike and myself.
    8) If you want to whine and whinge about it, just unsubscribe and move along.
    9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info]

    Version history

    V3.BETA40 First Public BETA Release


    • 16.777 sq Km
    • 99,960 ish objects.
    • Some custom roads,
    • Lots of custom objects,
    • 600m Firing Range with custom firing points.
    • 25m Pistol Range





    Created by: RKSL Rock
    Custom Objects by: MikePhoenix and RKSL Rock
    Tested by:

    • Farsight
    • Smudge
    • Siddy - (when he could remember to download the right version)
    • SmokeDog
    • Kyle
    •  John M - Lots of ref pics and advice.

    If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated

    Rock Oct 20












    • Submitter
    • Submitted
    • Category


  6. 2 hours ago, D Mcnab said:

    just want to add some of the lads have been testing the crvs whilst wearing headsets and found it to be quite uncomfortable and for some quite painful. the only alternative i would assume is to turn off ace 3 but i do not think there are many units that run without it. also tested the rhs apache with a full load and rippled them all off at once, and this did not trigger the ear-piercing effect. whilst wearing rhs helmet and ear plugs. 

    Well the sounds are the default BIS ones with exactly the same config settings.

    So that would suggest its an ACE issue not an RKSL one.

  7. RKSL AW159 Wildcat

    RKSL Studios presents our BETA of the AW159 Wildcat HMA2
    This is a BETA and does not represent the final version.

    V3.073 - Please see the changelog

    This addon WILL change and EVOLVE.  There is no guarantee class names will stay the same and performance and features may change between versions.

    You need to understand:

    • - Internal textures not final
    • - MFD system/setup is NOT Final
    • - No guns in this version - next update...should be...
    • - Torpedoes disabled - not working ingame
    • - Depth charges disabled - not working ingame
    • - Loadouts are going to change.
    • - No wreck model

    Why release an older beta?
    Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on:

    • - Basic Flight Model
    • - Advanced Flight Model
    • - Weapons performance
    • - Radar & Sensors

    PLEASE NOTE: Please see the Change Log.

    AW159 Wildcat FAQ

    - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. 
    - The RKSL Studios addons are not an official Addon or tool. 
    - The use of these addons (in whole or in part) is entirely at your own risk. 

    The Full End User Licensing Agreement for this addon pack is available here:

    > Wildcat HMA2  - Helicopter carrying 2 Crew and 4 Passengers.
    (The AH1 will follow later)

    - > Dynamic Loadouts
    - > Optical Turret with NV/Thermal modes
    - > Emergency Floatation System - See the AW159 Wildcat FAQ
    - > Option to open/close doors in EDEN attributes.
    - > Option to open/fold Rotors in EDEN attributes.
    - > Optional Support for Duda's Advanced Rappelling
    - > Optional Support for Lesh's Towing Mod
    - > integrated Towbar - for towing.

    We would appreciate hearing about any issues or suggestions you have experienced.  Please use the Bug Tracker below:

    Wildcat Bug Tracker

    This addons and model is 100% unique and does not incorporate any 3rd party content:

    * Models: RKSL Rock
    * Textures: RKSL Rock
    * Animation Setup: RKSL Rock
    * Character Animation: RKSL Rock
    * Config: RKSL Rock

    A3 Testing:

    * JASS
    * Toxic Lemon
    * Charlie's Hemorrhoid
    * Devoted Stoat
    * The Idiot previously know as "Generic Harmless Animal"
    * Kyle M
    * Soggy Biscuit III

    Research and Support, Help etc:
    * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil)
    * Jay B for reading the manuals over the phone.
    * Bertram for providing the most pedantic technical critic possible.

    And so many other that provided help solving many many issues.


    October 2019

     Like this addon? Feel Like providing some help and motivation? How about buying me a Ko-Fi?

    • Submitter
    • Submitted
    • Category


  8. 1 hour ago, C. Drew said:

    Since you've made an all new GPMG model, do you think you'll be slapping it on the Mk5 as well? Or are you done and dusted with that?

    Yes they are going on the LCVP.  The final planned update for the LCVP has me fixing a few things and some texture tweaks and adding in a version with the GPMGs on the shielded mounts.

    Personally i dont like them. They are so hard to use when its rough as they aren't as flexible as FFV turrets In testing no one wanted to use them but you can see for yourself soon. :)

  9. 34 minutes ago, Banks said:

    Hi.  I was excited to see you developing a proper Wildcat HMA as I find the one I already have in game a little OCD triggering!  Is it stalled indefinitely or are you planning on publishing it? I am not sure if you need anymore info in it (I can possibly help if you PM me).

    LMAO the BI "wildcat" has been triggering me since i first saw it in ArmA2.  You are not alone.

    My Wildcat is coming along slowly.  its at the frustrating stage of fixing all the niggles and bugs is just taking time.  Often fix a bug and 3 more popup.   I'm just doing the guns and the last few modelling and config bits.  You can see some of the later updates on Twitter or Facebook. I've had to make a whole new GPMG for it.  Same with the M3M.

    It is dependant of my free time and motivation.  Both of which depend on the day. ;)