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Rock

RKSL Team
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Everything posted by Rock

  1. From the album Typhoon 3.001 in ArmA3

    The 3.001 Typhoon now has 4 new UV tiles to allow for high resolution skins.

    © RKSL Studios 2016

  2. Foxhound 3.011 in ArmA3

    Upgraded port of the A2 Foxhound to A3 Standard with a few extra bells and whistles.
  3. wip-weds-RSAF-fins.jpg

    From the album Typhoon Skins

    The new UV mapping allows for far more detail than ever.
  4. Join the NU now and see the World!

    From the album Foxhound 3.011 in ArmA3

    Slight problem withthe textures...

    © RKSL Studios 2017

  5. Harrier WIP

    Harrier through the years
  6. Hawks in ArmA1

    The original Model for the Hawk was made shortly after the release of ArmA1. The island these are flying over was a 1:1 recreation of Cape Verde's Boa Vista. My first foray in using Visitor 3 and proper Island making. The Hawk then stalled, mainly becuase of other prioritesm work, life and the need to earn some money. ...anyway they are back for IAP and maybe general A3 release as well.
  7. RKSL-Typhoon-300-2a.jpg

    From the album Typhoon 3.001 in ArmA3

    The new UV mapping allows for far more detail than ever.
  8. Typhoon 3.001 in ArmA3

    This is the reworked port of the ArmA2 model, new UV layout. Fully ported to ArmA3 standards with all the features etc that are supported by the game.
  9. ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 View full record
  10. View File RKSL Watchkeeper 450 RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: WK450 Watchkeeper v3.101 ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Planned Future Features Ground Control Station - placeable 20ft ISO container unit - intended for future use. Transport Container - placeable 20ft ISO container unit - intended for future use. MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.101- Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 750; 3.069 - Support models disabled - intended for a later application. Shelter model removed Container Model removed 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Dec 24th 2017 Submitter Rock Submitted 24/12/17 Category ArmA3  
  11. ABOUT THIS ADDON RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. A prime difference between the Hermes 450 and Watchkeeper is that the 450 is fitted only with an electro-optical/infrared sensor, while the WK450 has in addition a dual-mode synthetic aperture radar (The forward turret) and ground moving target indication system that allows it to see through all weather conditions. The British Army will receive 30 Watchkeepers and a further 24 machines due to go into store to be pulled into service as needed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. All RKSL Studios products and all supporting addons (hereafter 'Software') are protected under international copyright law. To use the Software you must agree to the following conditions of use: 1. RKSL Studios (hereafter 'RKSL') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for ArmA3. 2. Modification of the Software, in part or in whole, without written permission from RKSL is expressly prohibited. 3. The commercial exploitation of any game content created using the Software is expressly prohibited. 4. Reverse-engineering, or other conversion of the Software is expressly prohibited. 5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document. 6. RKSL makes no claim to any trade marks or branding other than its own. 7. This addon is (c) 2017 RKSL Studios. All rights reserved. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON Please note that you do NOT require permission from RKSL to distribute game content (e.g. missions) created with these addons, although we do ask that you credit the addon(s) in any release documentation. All RKSL Studios addons are (c) 2010, 2013, 2017 RKSL Studios. All rights reserved INSTALLATION Via Steam To add a Steam Workshop mod simply click on the Subscribe button on the addon's Steam Workshop page. The mod will be automatically downloaded and added to the Arma3 Launcher. 1. Run arma, you will be presented with the ArmA3 Launcher 2. Click on the MODS option as shown by the arrow. 3. Select the Addon you want to load from the list of available mods and ensure the box is ticked. 4. Click on the PLAY Button. CLASS NAMES Object Classnames for scripting purposes. rksla3_uav_watchkeeper = The model of the drone itself. rksla3_uav_watchkeeper_wreck_object = A placeable wreck for scene dressing or objectives. rksla3_uav_wkshelter = Ground Control Station Shelter - intended for later use. = Ground Control Station Shelter - intended for later use. rksla3_uav_wkcontainer = 20ft ISO container for transporting the airframe and support equipment. - intended for later use. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA4 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.111 - Public Release Added new GCS Textures increased fuel load by 150% 3.104 - Sensor tweaks 3.102 - New Pysx setup. 3.101 - Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 2000; 3.069 - Support models disabled - intended for a later application. Shelter model added Container Model added 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model FINDING THE ADDON IN THE EDITOR You can find the WK450 under: BLUFOR UK Armed Forces Drones WK450 Watchkeeper HOW TO USE THIS ADDON This version uses the stock BIS UAV system. BIS/BI Community members have kindly provided a field manual for the UAVs https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_Uav HOW TO CONNECT - UAV Terminal To take control over a friendly autonomous vehicle, you must have a UAV Terminal item assigned in the GPS slot in your inventory. Connection to a UAV can be created in the UAV Terminal. Open the action menu via [Mouse wheel down], select Open UAV Terminal. [Sec. Mouse Btn.] on the controlled UAV. Select Connect terminal to UAV. There can be only one UAV connected to your terminal at any time. UAV Terminal is available only if you have item UAV Terminal in your inventory. To open a UAV Terminal select Open UAV Terminal in the action menu. The UAV Terminal is a powerful tool where you can: See all friendly UAVs nearby. Create a connection between your terminal and non-controlled UAVs: use [Sec. Mouse Btn.] on UAV. See basic information about the connected UAV. See camera output from the connected UAV. Set tasks/waypoints for the connected UAV: [Left Ctrl+Prim. Mouse Btn.] in map. Set waypoint parameters for the UAV: [Sec. Mouse Btn.] on waypoint. HOW TO CONNECT - Hack a UAV It is possible to hack an unmanned UAV. You can place an 'empty' uav in the editor and it will not be available to you unit you approach the airframe and use the "Hack UAV" from the action menu. The drone will then be available in the UAV Terminal as normal. HOW TO CONTROL THE UAV In the UAV terminal select the UAV and clock on the map. This will place a way point. Right clicking on the tip of the arrow will being up a menu. From this menu you can select the type of waypoint, the combat behaviour and altitude you want. ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Ground Control Station - placeable 20ft ISO container unit - intended for future use. Planned Future Features MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Watchkeeper manually. Speed and Limits: V1 = 40kph - This is the speed at which the aircraft is committed to flight. Going over this speed means you will start to lift off. v2 = 54kph - Is the speed at which the aircraft will climb in the event of an engine failure. Any speed below this point will typically result in a stall. Vne = 185kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Travel Cruise = 110kph - Recommended speed for manual operation. This will give you the best option for stability and endurance. Loiter speed = 80kph - best speed for flat orbits around a target. Notes: The WK450 is not a powerful aircraft. It flies much like an ultralight plane and will scrub off speed in turns very quickly. it has a tendancy to side slip at high bank angles which can take you past Vne or below stall speed. Pitch angles past 10 degrees will result in rapid deceleration. Its best to operate at 1000m AGL This allows the turret to track perfectly. Lower altitudes leave your drone prone to attack and may affect turret performance and weapon guidance. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. In the specific case of the Watchkeeper, this means a narrow operating speed and some quirky handling. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: https://www.rkslstudios.info/index.php?/bugtracker.html/a3addons/wk450/ Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Last updated 12 October 2019 View full record
  12. A3 DocsPuma HC1

    ABOUT THIS ADDON RKSL Studios presents the official port of the Puma HC1. v3.110 UPDATE NOTE: This is an interim build that fixes interaction with Physx objects and roadways.. The Puma HC1 first entered service in 1971, and the RAF currently has a fleet of 34 aircraft available to the front-line Support Helicopter Force. The aircraft are operated by Nos 33 and 230 Squadrons, both based at RAF Benson. The combined Puma Force is separated into 5 operational flights and an operational conversion flight, which offers flexibility in its role with both desert warfare and arctic warfare specialist equipment available for fitting to the aircraft. The Pumas are used as battlefield helicopters within the Joint Helicopter Command and provide tactical troop and load movement by day or by night. The aircraft can carry up to 16 passengers or 12 fully-equipped troops, or up to two tonnes of freight carried either internally or as an under-slung load. The other major role is that of casualty or medical evacuation support, for which up to six stretchers can be fitted. Each aircraft is equipped with satellite- based GPS equipment and an instrument landing system, enabling the aircraft to be navigated accurately and to be landed at suitably equipped airfields in poor weather conditions. The normal crew of two pilots, or a pilot and a weapons systems officer, plus a crewman, is trained in procedural instrument flying and tactical low flying by day and by night using display night-vision goggles. The aircrew and their supporting ground crew are also trained to operate from inhospitable areas in all conditions ranging from desert to arctic environments. For self-defence, the Puma also has a defensive-aids suite. This suite includes an integrated radar warning receiver, a missile-approach-warning system, an infrared jammer and automatic chaff and flare dispensing equipment. In addition, two cabin-mounted general purpose machine guns can be fitted for use by the crewmen. The aircraft is currently undergoing a life extension programme that will see a number of integrated modifications made to the aircraft to enable it to cope more effectively with the intense heat and increased altitudes of current operational theatres. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. All RKSL Studios products and all supporting addons (hereafter 'Software') are protected under international copyright law. To use the Software you must agree to the following conditions of use: 1. RKSL Studios (hereafter 'RKSL') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for ArmA3. 2. Modification of the Software, in part or in whole, without written permission from RKSL is expressly prohibited. 3. The commercial exploitation of any game content created using the Software is expressly prohibited. 4. Reverse-engineering, or other conversion of the Software is expressly prohibited. 5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document. 6. RKSL makes no claim to any trade marks or branding other than its own. 7. This addon is (c) 2017 RKSL Studios. All rights reserved. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON Please note that you do NOT require permission from RKSL to distribute game content (e.g. missions) created with these addons, although we do ask that you credit the addon(s) in any release documentation. All RKSL Studios addons are (c) 2010, 2013, 2017 RKSL Studios. All rights reserved INSTALLATION Via Steam To add a Steam Workshop mod simply click on the Subscribe button on the addon's Steam Workshop page. The mod will be automatically downloaded and added to the Arma3 Launcher. 1. Run arma, you will be presented with the ArmA3 Launcher 2. Click on the MODS option as shown by the arrow. 3. Select the Addon you want to load from the list of available mods and ensure the box is ticked. 4. Click on the PLAY Button. CLASS NAMES Object Classnames for scritping purposes. rksla3_pumahc_base = Hidden Base Class. rksla3_puma_hc1_troop = The unarmed HC1 rksla3_puma_hc1_1gpmg = Single GPMG Door gun rksla3_puma_hc1_2gpmg = Dual GPMG Door guns CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA4 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.110 - Public Interim Fix - Physx and oradway interaction 3.090 - Public BETA Release (largely due to frustration) 3.085- Flight model and Damage Tweaks. 3.075 - Removed custom anims 3.068 - Added extra skins. 3.059 - Custom Anims for Pilot and Gunners. 3.045 - Rebuilt Turrets Config completely 3.037 - Door Gun build and retexture. 3.036 - Internal lighting test rig 3.035 - External lighting 3.034 - Advanced Flight Model hover trimming 3.033 - Advanced Flight Model damage limits increase 3.031 - Advanced Flight Model milestone power 3.030 - Advanced Flight Model milestone 3.025 - Advanced Flight Model reverted 3.024 - Advanced Flight Model matlab calculated 3.022 - Advanced Flight Model tweaks 3.019 - Advanced Flight Model BIS02 adapted 3.017 - Advanced Flight Model tweaks 3.016 - 1st Advanced Flight Model attempt 3.013 - Sling Load camera 3.012 - Sling Load addition 3.002 - Basic Flight Model tweaks 3.001 - intial ArmA3 Port FINDING THE ADDON IN THE EDITOR You can find the Puma under: BLUFOR UK Armed Forces Helicopters Puma HC1 ADDON FEATURES Sling Load Camera Countermeasures Sling loading upto 3000kg Custom Advanced Flight model Unique Lighting system Multiple paint schemes. Flat NATO Green 90's Two Tone Green 90's Two Tone Snow 70/80's Three Tone Green and Grey (Northern Ireland Scheme) Tiger Meet 2005 United Nations White Desert Pink '90/91 Fictional Dark Tiger Fictional Royal Navy Coastal Scheme A bit of history and current status. This model was first made in 2008. And bar a few tweaks and fixes hasn't really changed too much. The UV mapping and poly count were designed for the ArmA1 game engine. ArmA3 is far more capable and flexible than anything we had back then. Which means that this particular model is not going to be developed any further. I will continue to support the release until the new models for the HC2 and AS330 Series helos comes online. PLEASE NOTE: This build of the Puma uses a lighting system. To turn on the dash and cabin lights just turn on the aircraft lights. To turn off the external lights all you need do is retract the landing gear. Planned Future Features 100% new model. Add option to control individual lights HC2 varient including: Full glass cockpit Increased power to simulate the Turbomeca Makila engines, new gearboxes and tail rotors FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Puma to its limits.. Speed and Limits: Vne = 257kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Notes: The Puma HC1 has a very high centre of gravity. Be careful when: taxiing during rolling landings. Watch for loss of lift when making sharp braking turns. In AFM Try not to use too much rudder about 160kph. Similarly, be careful about pulling up rapidly and over torquing the main rotor. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. The Puma has been designed from the ground up to use the Advanced Flight Model. A lot of effort has gone into developing it, give it a try. Its pretty forgiving and damage tolerant. Take the time to learn it and you won't be disappointed. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: https://www.rkslstudios.info/index.php?/bugtracker.html/a3addons/pumahc1/ Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: Jamo of 4IB The lads of DAR-V Mathias aka ToxicLemon Siddy Jamo Research & Information British Army Website Royal Air Force Website Aerospatiale AS330E Flight Manual Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Gordon formerly of Westland Helicopters (RIP - 2014) Stephen C ex RAF Master Aircrew Oggy M - photo collection ex RAF Regiment John ex 230 Squadron Thanks Rock Nov 2017 View full record
  13. View File RKSL Foxhound LPPV for A3 RKSL Studios presents the Official Port of our Foxhound LPPV. The Ocelot Foxhound LPPV was specifically designed to meet the UK MoD’s £200m LPPV programme requirements and replace the Snatch Land Rovers in use with the army. The Snatch Land Rovers have been criticised for their inability to provide protection against IEDs and roadside bombs in Iraq and Afghanistan. The LPPV programme’s objective was to have 400 light protected patrol vehicles production ready by 2010. The UK MoD purchased two Ocelot Foxhound vehicles for testing in April 2010. The invitation to tender (ITT) was issued in May 2010. In September 2010, the Ocelot Foxhound LPPV was selected under the programme against the contender Supacat and NP Aerospace consortium’s SPV400. An initial £180m order for 200 Ocelot Foxhound vehicles was made through urgent operational requirements (UOR) process in November 2010 In December 2011 a further 100 Ocelot Foxhounds were ordered as part of a £400m package of protected vehicles and Counter-Improvised Explosive Device (C-IED) technology for British Forces in Afghanistan. The contract was finalised in June 2012. The UK MoD also plans to acquire additional 25 vehicles at a cost of £30m. ArmA2 to ArmA3 This is an improved port of the original A2 release into the A3 game engine. The model itself is largely unchanged with some minor edits to add features and fix some old material bugs. This version also supports some of the newer A3 features such as texture customisation. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: Foxhound LPPV v3.100 ADDON FEATURES MRAP capability 2x GPMG Thermal Imaging all around Cameras Thermal Image Reversing Camera Turn In/Turn Out on the turrets 3x Skin Desert Tan NATO Green United Nations A Word About Realism We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. GPMG Iron sights - When I asked an RAF Regiment Gunner (that spent 3 tours on the Foxhound) how easy was it to use the iron sights on the Foxhound he replied, "Nearly impossible, the pivot system doesn't let you in most angles unless you are very tall and can twist yourself in knots." When I asked him how he aimed he replied, "Thats what tracers are for". Engine Power - The current engine/physx setup approximates the real world power. ArmA simply cannot simulate the range of the real world gearbox. Simply put these are not as fast as the vanilla ArmA MRAPS but they are easier to use at patrol speeds. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.100 - PUBLIC RELEASE 3.059 - Numerous Fixes 3.052 - Limited Release to Friends 3.050 - DAR-V Build #9 3.044 - Stable internal Test 3.039 - Revert to earlier turret build 3.031 - Tweaks 3.030 - Numerous Fixes 3.029 - Turnin/out option added (Huuuge mistake) 3.028 - Test Release 3.026 - Damper damage drama. 3.025 - Revert to modified MRAP01 torque and gearbox settings as its gutless going up hills 3.024 - PreRelease Testing - limited circle 3.023 - Revert to previous value. 3.019 - Refinements. Engine values - real world attempt #3048 3.018 - Private Test Build 3.015 - Refinements. New Normals map 3.014 - Refinements. Upscale bake new smdi new rvmats 3.014 - Refinements. MRAP01 gearbox 3.010 - AI Testing build fixes to view and fire geos. 3.008 - Refinements. PhysX changes new gearbox 3.007 - DAR-V Play build 3.003 - Internal Test build 3.002 - Improvement build Added internal screens New rvmats 3.001 - Initial ArmA3 build Added PhysX 2.05BETA - ArmA2 main release 2.04BETA - Internal prerelease build KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Foxhound BUG TRACKER CREDITS This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Messiah ex UKF & RKSL Textures: Messiah ex UKF & RKSL Turret Animation Setup: Da12thMonkey Config: Rock Testing: Jamo [4IB] - Out of the 20 or so people to test hes the only one to post bugs. Thanks! The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Chris & Paul RAF Regiment Honington Thanks Rock Dec 25th 2017 Submitter Rock Submitted 25/12/17 Category ArmA3  
  14. FAQ How do I load a vehicle onto the LCVP? How do I drop the ramp in EDEN/Zeus? How do I open the Covers in EDEN/Zeus? How do I animate the masts in EDEN/Zeus? How do I change the Change the Service Logo or use my own? How do I change the skins? How do I animate the ramp at a waypoint or trigger? How do I command the AI to open/close the ramp? Answers (A1) Loading vehicles into the LCVP: You can do it one of Two ways.... in the editor drag the vehicle you want over the lcvp and it should change colour and snap into the load bay. In Game drive up to the front and use the action menu to load vehicle BUT: Only if the vehicle fits into the bay or is under the weight limit! (A2-4) Opening/Closing animated parts on the LCVP: Apart from the usual action menu options you can edit the boats attributes in EDEN the 3D Editor. Place an LCVP on the map. Right-click on it to bring up the context menu. At the bottom of the menu is "Attributes", left-click it. Expand the "Object Specific" part of the panel. All the configurable options are there: Skin Covers Open Open Ramp Lower Mast (A5) Changing the Service Logo or Using my Own The "Service logos" are the Large Patch on the front Left-hand of the wheelhouse. These are usually Royal Navy or Royal Marines. But there is an empty option for those that don't want any logo showing. You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. 2) This is a bit more complicated. More "Old School". You can define the logo via setObjectTexture. This You need a 512x512 texture with your logo. This must have a squared resolution eg 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). but trust me stick with 256x256 or 512x512. It must also follow the texture naming standards You need somewhere to put the file. Either in a separate PBO or the mission folder you are creating. Once you place the LCVP, right-click on it and give it a Variable Name. eg 'mylcvp' In the same panel you will see the 'Init' box, You need to type/add: mylcvp setObjectTexture [4, "\<pathtotexture>\texture_ca.paa"]; This is <variablename> command [place in the named selection array in the config, "<pathtotexture>\texture_ca.paa"] Hopefully that all makes sense. (A6) How do I change the skins? There are several default skins available: Royal Navy -This is brown and black with RN Logos Royal Marines - Again, brown and black with RM Logos Generic -This is brown and black and was also used with the old Dutch Landing craft that used a similar marque of boat. Generic Grey - A basic sea grey skin. OPFOR Camo - Three tone camo inspired by modern Dutch camo You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. (The pic may not represent the options available in later releases. Please check in game for full options) 2) This is more complicated. More "Old School". You can define the skins via setObjectTexture. Unfortunately I'm not at a point where I am ready to release a paint and config kit for the LCVP. This is planned for the future but I am still working on cleaning up the textures. (A7) How do I animate the ramp at a waypoint or trigger? On the LCVP there are really only three animatable parts. Some of these are made up of multiple components so its better to use animatesource rather than just animate. This will move the objects without breaking the timing etc: Ramp = 'ramp_source' Masts = 'folding_mast_source' Covers* = 'cover_source' *I wouldn't recommend animating the covers in the ViV versions. They will clash with the cargo and cause both cargo and boat to explode. You can control any of the animated parts of the model via waypoints in the missions. To do this you need to: Give the LCVP a variable name, eg 'lcvp1' Place a Waypoint. Tweak the variables as much as you like, activation size is key. In the activation field type: lcvp1 animatesource ["ramp_source", 1] Close the dialog and try it. The number controls the phase of the animation. So 1 for open 0 for closed. You do have to be careful about the size of the zones. If the LCVP passes through the waypoint in the wrong order it may have problems opening and closing the ramp. (A7) How do I command an AI to open/close the ramp From version 3.002 up you can now tell you AI driver to open/close the ramp via ingame commands. Using the Function keys select your driver. Press 6 to bring up the Actions control options. If the UserAction conditions are met the option to open and close the ramp or masts. Conditions to open the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 0)"; Conditions to close the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 1)"; View full record
  15. Place the WK450 in editor. 5 seconds later it drops below the wheel line. It appears to be linked to the PhysX wheels and the previous bug of creeping forwards. View full bug
  16. View File LCVP mk5 Landing Craft ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv LCVP Mk5 FAQ - Answers your questions about animating features and customisation. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.002 - Bug Fixes, Changes, Added New skins 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 Submitter Rock Submitted 26/05/19 Category ArmA3  
  17. FAQ How do I open the side doors? How do I fold the main rotors & Open Doors in EDEN/Zeus? How do I add the towbar EDEN/Zeus? How do I use the Emergency Floats? How do I change the Change the Service Logo or use my own? How do I change the skins? Answers (A1) How do I open the side doors: You can do it one of Two ways.... Get in the aircraft and use the action menu to open the left or right doors.. In 3DEN right-click on the helicopter to bring up the attributes panel and tick the box AI also can be commanded to open the doors if they are inside. Using the Function keys select your driver. Press 6 to bring up the Actions control options. If the UserAction conditions are met the option to open and close the doors (A2 & 3) Opening/Closing animated parts on the Wildcat: Apart from the usual action menu options you can edit the attributes in 3DEN the 3D Editor. Place the helicopter on the map. Right-click on it to bring up the context menu. At the bottom of the menu is "Attributes", left-click it. Expand the "Object Specific" part of the panel. All the configurable options are there: Skin Fold Rotor Blades Open Cargo/Side Doors Open Pilots Doors Attach the Towbar (You can also show and hide the towbar with a user action by standing next to the nose with the engine off*) PLEASE NOTE: The Rotors and the Tow bar will both reset to default when you turn the engine on. (A4) How do I use the Emergency Floats?: The floats become available when you take damage. You will see a new option appear in the action menu "EMERGENCY FLOATS". Select and press RETURN. You will hear a bang and see large orange floats appear in front of you. Diving into the water at high speed you will just die, just like any other crash. You will have to control your descent, either auto rotate or scrub off as much speed as you can before touching down. You can still roll it over and explode. So try to be as gentle as possible. You should realise that the floats system behaves differently depending on which flight model you are using: Basic Flight Model - This is the most forgiving obviously. The game engine will allow you to land on the water and take off again. But be aware the moment you touch the water you will take damage and you will begin leaking fuel. After about 30mins the helicopter will sink. Advanced Flight Model - Thanks to the mechanics of the AFM and ArmA's odd approach to physics this behaves very differently to the Basic Flight mode. Landing on water will see you sink and bob back up. Your aircraft will explode but you won't die. (Little bit of scripting magic). This will give you time to get out but you won't be able to re-enter the helicopter and recover it. Resetting the Floats If you can get your helicopter back to base after a water landing the floats can be reset by repairing and refueling the helo back up to 100%. NOTES: The Floats were originally intended to allow you to ditch and save your aircraft allowing you to recover it via sling loading and return it to base for repair. During testing it became apparent that some people are devious asshats and were finding ways to exploit this. So In retaliation I added a little quirk. The aircraft will eventually roll over and sink if your rescuers aren't quick enough. This is more realistic as the float system in the real world is only intended to give you enough time to get out of the aircraft and deploy life rafts. (A5) Changing the Service Logo or Using my Own Apart from the Squad XML logos no other hidden selections are supported in the current Public Version (A6) How do I change the skins? Hidden selections are NOT supported in the current Public Version. They may be supported in later versions. View full record
  18. RKSL Bovington Test Area View File RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20 Submitter Rock Submitted 12/10/20 Category ArmA3  
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