Jump to content
RKSL Studios Community

Rock

RKSL Team
  • Content count

    2,864
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Rock

  1. FAQ How do I open the side doors? How do I fold the main rotors & Open Doors in EDEN/Zeus? How do I add the towbar EDEN/Zeus? How do I use the Emergency Floats? How do I change the Change the Service Logo or use my own? How do I change the skins? Answers (A1) How do I open the side doors: You can do it one of Two ways.... Get in the aircraft and use the action menu to open the left or right doors.. In 3DEN right-click on the helicopter to bring up the attributes panel and tick the box AI also can be commanded to open the doors if they are inside. Using the Function keys select your driver. Press 6 to bring up the Actions control options. If the UserAction conditions are met the option to open and close the doors (A2 & 3) Opening/Closing animated parts on the Wildcat: Apart from the usual action menu options you can edit the attributes in 3DEN the 3D Editor. Place the helicopter on the map. Right-click on it to bring up the context menu. At the bottom of the menu is "Attributes", left-click it. Expand the "Object Specific" part of the panel. All the configurable options are there: Skin Fold Rotor Blades Open Cargo/Side Doors Open Pilots Doors Attach the Towbar (You can also show and hide the towbar with a user action by standing next to the nose with the engine off*) PLEASE NOTE: The Rotors and the Tow bar will both reset to default when you turn the engine on. (A4) How do I use the Emergency Floats?: The floats become available when you take damage. You will see a new option appear in the action menu "EMERGENCY FLOATS". Select and press RETURN. You will hear a bang and see large orange floats appear in front of you. Diving into the water at high speed you will just die, just like any other crash. You will have to control your descent, either auto rotate or scrub off as much speed as you can before touching down. You can still roll it over and explode. So try to be as gentle as possible. You should realise that the floats system behaves differently depending on which flight model you are using: Basic Flight Model - This is the most forgiving obviously. The game engine will allow you to land on the water and take off again. But be aware the moment you touch the water you will take damage and you will begin leaking fuel. After about 30mins the helicopter will sink. Advanced Flight Model - Thanks to the mechanics of the AFM and ArmA's odd approach to physics this behaves very differently to the Basic Flight mode. Landing on water will see you sink and bob back up. Your aircraft will explode but you won't die. (Little bit of scripting magic). This will give you time to get out but you won't be able to re-enter the helicopter and recover it. Resetting the Floats If you can get your helicopter back to base after a water landing the floats can be reset by repairing and refueling the helo back up to 100%. NOTES: The Floats were originally intended to allow you to ditch and save your aircraft allowing you to recover it via sling loading and return it to base for repair. During testing it became apparent that some people are devious asshats and were finding ways to exploit this. So In retaliation I added a little quirk. The aircraft will eventually roll over and sink if your rescuers aren't quick enough. This is more realistic as the float system in the real world is only intended to give you enough time to get out of the aircraft and deploy life rafts. (A5) Changing the Service Logo or Using my Own Apart from the Squad XML logos no other hidden selections are supported in the current Public Version (A6) How do I change the skins? Hidden selections are NOT supported in the current Public Version. They may be supported in later versions. View full record
  2. Hi, Due to various technical issues and some specific financial issues this website will be replaced within the next 7 days. The license cost of this software is untenable and over time some things have ceased to work properly and thanks to the Invision software being out of date (I am refusing to pay $250 for support licences) I've decided to port the data and move to a more sustainable platform. As a result I'm going to be removing the Forums feature. Its not well used and Discord has seemingly replaced that function. So the new site will focus on the Blog, Downloads and Documentation. As well as a new Mantis Bug Tracker for feedback. Thanks Rock Jan 2021
  3. A3 Terrain?

    I do the occasional one for very specific reasons. I do have plans for several terrains as well as my existing projects so IO'm not really in the market to take on anymore. Sorry.
  4. Eurofighter Typhoon

    Just to list whats already in the New Common Vehicles Weapons Pack aka CVWP that is relevant to the Typhoon. Brimstone Single Mode Brimstone Dual Mode Paveway IV Enhanced Paveway III (Technically not cleared in RAF use but the software is almost identical to the IV. Just needs mass and drag variable tables changed.) UK GP 500lb and 1000lb bombs GBU-12 (German) GBU-16 (German) CRV 7 with LAU5002 and LAU5003 with AFF. (Again the software has the option but not cleared as of Jan 2020) Spear 3 Stormshadow KEPD-350 Taurus (German) Air to Air AIM-132 ASRAAM AIM-9L/M AIM-120C7 AMRAAM Meteor
  5. Eurofighter Typhoon

    Hey dont laugh. the last one conned himself into my living room and was sat chatting with my ex-mrs when i came home from work. We had to get a restraining order. He was not a well chap.
  6. Eurofighter Typhoon

    Please no stalking! Already had that when i lived in London. Very creepy. But there actually about 30 or so people I know from the Arma community within 30mins drive of me. Its a small world.
  7. Eurofighter Typhoon

    Yeah, West Midlands atm but historically I split my time between London, Bristol and pretty much where ever Airbus has a manufacturing or assembly plant. But the last few years I'm based near Wolverhampton.
  8. Eurofighter Typhoon

    It already had them in A2 version 2.6. The A3 version is slow progress atm because its a full 100% rebuild. And being perfectly honest my joystick is knackered atm so I'm a bit de motivated to work on planes as i cant really test it properly. The parts to fix my stick are on back order so until then I'm working on a few other things.
  9. RKSL Bovington Test Area View File RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20 Submitter Rock Submitted 12/10/20 Category ArmA3  
  10. Version 3.BETA40

    116 downloads

    RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20
  11. I get really low FPS

    Changed Status to Closed
  12. I get really low FPS when I load the map.
  13. I get really low FPS

    Set your view distance to NO MORE THAN 4000m. This map uses very high resolution heightmap. Its the same as Altis. Your machine is trying to draw everything at once. The map is on 4x4km. Dropping your view distance down means the game engine will only draw what it needs to and not more. Your FPS will increase again.
  14. Try to taxi out onto the airfield and weird things happen. The plane does donuts and wont land.
  15. The Big sheds have been temporarily removed and replaced with Placeholders becasue they weren't finished yet. They will be added in very soon.
  16. Where's the Sheds with the Roller shutter door?
  17. More Roller Shutter door porn (Seems to be a thing given so many views) This is in game and working in the latest build. Pics of of the full shed in all its glory later. #BovTestArea #wip #arma3
  18. Not exactly 0400 but its still late or early depending on your pov. But finally unwrapped and now has a quick coat of paint on the Main Shed Stairs for our #BovTestArea map for #Arma3 #rksl #wip
  19. So its 0400 again and I'm still awake and working on the main shed for our #BovTestArea map for #Arma3. Some things look so easy but prove to be so damn hard. I hate making Staircases. #rksl #wip
  20. Since the #BovTestArea Roller Shutter door seems to have attracted a lot of attention here's the painted model. I may stream the assembly in O2/OB free time permitting. #rksl #wip
  21. I'm finding that I'm having to make some odd things for our #BovTestArea map for #Arma3 You can find out more on our discord http://discord.gg/YegMy24 #rksl @Arma3official
  22. If anyone wants to hear me waffle for 50mins and have a look at the latest build of RKSL Bovington this is for you... I don't stream normally So be kind this is my first outing & I'm sleep deprived.
  23. I seem to go months between blog posts but it does give me time to generate things to talk about so maybe it’s not that bad? Regular followers will likely have seen my recent social media posts about the Bovington Test Area map we’ve been developing. It seems to have generated a lot of interest and associated demands (more on that later) but since Islands aren’t exactly what I’m known for I thought I’d explain what happened and why. Bovington came up one night when MikePheonix and I were talking about testing our respective vehicles. I’d made a comment about how none of the islands really have the terrain resolution to push the limits of the vehicles and it would be nice to have some sort of dedicated test area. Mike immediately said Bovington. I blame MikePheonix for the whole damn thing Now at the time I was considering making another area for pretty much this exact purpose. But something much larger and I was having problems getting DEM (Digital Elevation Map) data for the areas I wanted (Yes, I am being cagey about that so as not to commit to anything) But amazingly I managed to get 1m resolution maps of Bovington almost immediately. So just as an experiment I put it into L3DT and 24hours later I had the basic map in game and useable. It wasn’t pretty. But the data was clean and it was really interesting and fun to drive around so I decided to run with it. This is where I start to blame MikePheonix for the whole damn thing. Mike even said publically that if i made the island he would populate it. Sadly its not worked out quite that way. Mike is making objects for it. But the limiter is really the tools. Terrain Builder is really not collaboration friendly. There are some community made tools out there that make things easier eg Plopper (Really unfortuate name) but incredibly useful. But again add an extra layer of complexity to learn and adapt your workflow to. I'd love to know how the internal BIS team do it. I know they have a different toolset to the public ArmA tools but I am curious about how they manage and merge the work from several developers worth at the same time on the same maps. Anyway, enough preamble. Making Bovington may have been a happy accident. But using terrain build is not a happy experience!! Making the map wasn’t something I had planned and had the first version of the island I got in-game had it not been as much fun to drive around on and muck about we wouldn’t be talking about it now. The process of develeoping the island past that initial point really wasn’t easy or much fun… Terrain Builder crashes a lot. The tv4p files seem to become corrupt with depressingly regularity. The programme refuses to save files without any error boxes or warning. It crashes without explanation and one minute its fine the next it won’t save. But doesnt say why. Or something random happens and you are left wondering what the hell did I do? And the undo button doesnt seem to work. But in the long run it will be worth it...maybe...if i dont die of frustration first. I've had to rebuild from the WRP atleast twice now as the terrain builder files either wont open or save. Its frustrating as hell. My advice, take lots of backups. Bovington Test Area is a small map. Its 4.096kmx 4.096km. its got a 1m terrain resolution which may seem like overkill but I think its worth it as the terrain is interesting and fun to drive on. I recently watched Farsight spend nearly 3 hours driving various vehicles around it laughing his ass off most of the time. From day one, the Bovington map was all about testing the vehicles. Originally, I had no intention of releasing it to the public. It was supposed to be for MikePheonix and I to test on. Then a few other people asked for a copy. And as I started adding things, I watched their interest seeming to grow. And suggestions came in thich and fast. Now I usually don’t respond well when people start with “You need to add X, Y and Z” because 85% of the time its not something I want or think is realistic. Its my project after all. And if it expands the scope to be something I wont ever use then I dont tend to add it. But in this instance almost everyone that knew about the side project suggested something that made the idea better. Or at least I could see the logic in adding it. But suggestions like this, meant I added the 25m and 600m ranges. Including the need for some custom objects too. Then came the 1200m vehicle firing range in the north east. A late-night conversation with Farsight convinced me to make the map a bit more infantry friendly. Adding in some details and features that could be fun. Puddles and ponds appeared to be something that everyone expected to see and want. So I’ve added them. And it does add to the feel it. Several people suggested expanding the map to support coastline and full size airbases. I'm sorry but these were immediately dropped. Expanding the map meant reducing the terrain resolution which is the most important part of the map. And entire reason for me continuing with it. it needs to be rough and random to be able to test vehicles. Smoothing it out defeats the purpose of the terrain. Several British groups I know have said they would like to use it as their own home rotation map and made some very specific requests but I’ve said no to almost all of these. So many people want and continue to demand features outside of the things Mike and I want from the map I’ve decided to leave it fairly open so people can add their own compositions in the editor. I think its the best way to make sure it does get finished. Thanks to many people in this community making Islands in ArmA 3 is relatively easy; there are some really detailed tutorials on how to do it. But making good, credible, believable islands is gloriously hard to do convincingly. I take my hat off to the likes of Ivan Buchta of BIS, Blud and others from the community that specialise in this. It is amazingly hard to make something that feels credible and realistic. By the time you get to play on Bovington I'm hoping it with be believable. But I'm not sure it will be upto the standards of Livonia or some of the other BIS or premium community maps. But I do hope it will be fun to use. Rock (in isolation) May 2020
×