This seems to be caused by having one too many PIP thingamajigs for the engine to cope with. ArmA seems to pick one at random to turn off.
I disabled the bottom left and right hand mirrors as they seemed to be the least useful, to guarantee that the other PIP areas always showed up:
class RenderTargets { delete LHMirror_dn; delete RHMirror_dn; };
This just makes them appear black, however. A nicer fix would make them use the psuedo-mirror texture that, e.g, the passenger gets, but that's currently beyond my expertise
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