About this blog
Formerly Known as "WIP Wednesdays". Now its probably best to think of this as "When we get chance Wednesday".
Entries in this blog
It will hold:
- 30x Cargo slots
- 2x FFV Cargo turrets (not shown) on the foredeck
- 1x Driver
- 1x Cmdr (May get deleted not sure).
Bay covers are toggeled via attributes (atm) not sure about that either.
The ViV option will use 90% of loadspace.
#rksl #arma3official #wip
Quick update. sharp-eyed ppl will notice the fixed CCTV camera on the mast. I noticed in later pics this has been swapped for a TV/IR Turret Camera. This is now supported in the Commander's Turret. Nearly done tweaking, more texture work and then lods
#rksl #arma3official #wip
More LCVP...the tedious LoD creation has begun. Any modder will tell you this is a horrible grind. You realise should have done a better job making the model...and think about rebuilding it. Which causes more delays or you just say **** it and crack on
#rksl #wip #arma3official
GPMG v3: After 30mins in Substance. I'm not unhappy. Still lots more to do. ? #rksl #wip #arma3official
The GPMG saga continues. Last night I discovered the dims on the original rounds and ammo box were out. Which led me to remake the rounds, link, box and adjust the model some more (changes the UV). One step forward, two back. ? #rksl #wip #arma3official
Slowly, slowly, painting monkey. GPMG is getting closer. Working my way through all the components and detailing. #rksl #wip #arma3official
I have a headache from banging my head on the desk. I really hate making SMDI textures. ??? #rksl #wip #arma3official
Yes I know yet another project but its not as bad as you may think. Im sick of the GPMG and M3M Loding. Its not fun so been taking a break = New Merlin HC4, interior progress...nowhere near done. Proper WIP update soon. #wip #rksl #MerlinHC4 #arma3official
MikePhoeniX & I are working on a brand new Queen Elizabeth Carrier model and I needed something to test ramps and STOVL setups with. So I dug out my old Harrier GR9 #rksl #wip #arma3 #testing
Been quiet for a while...again. Wildcat is still plodding on. I've recently had an unplanned & unwanted 'holiday' cut off from my project drive but i've not wasted my time while confined to bed. Managed to get a few other bits done & started more floaty things #rksl #arma3 #wip
If you follow any of our social media or are part of the RKSL Discord you may have already seen some or most of these. But may not understand whats actually going on.
Recently MikePhoenix approach me asking about doing a joint project. A completely new Queen Elizabeth carrier. Something we both think the game needs. The more British kit the better.
Now this is a big project. Its over 280m long, 73m wide, Is a bloody awkward shape to model and it's going to use a lot of polygons. Mike and I are splitting the load between us. Mike is doing the two islands and I'm doing the hull. After that we are sharing the load and making parts and details as needed.
To answer some of the questions people have already asked.
Q1) Will he have a hanger deck?
Q2) Will it have capaults?
A2) Yes and no. The real carrier does not. but due to game engine/AI limits there will probably have to be a "'mock' catapult so that mission makers can launch planes etc.
Q3) Does the ramp actually work?
A3) Yes. But there are limits. Planes either need to be given reinforced landing gear and setup for it or be speed limited to prevent explosions.
Q4) Will it be moveable?
A4) No, its simply too big its a static object just like the BI Carrier.
Q5) Will it have all the rooms and bays?
A5) Nope. it's just too much work to do that. but it will have some keys areas, the Hanger deck, briefing rooms. Boat bays and other practical areas.
Q6) Is it going to be armed?
A6) Yes, Phalanx, 30mm Cannon, GPMG and if we get time M134 Miniguns.
Q7) Do we get an F-35B with it at release?
A7) Probably not at the same time. But there is one coming.
And feel free to join our discord channels for the latest stuff.
RKSL Discord - https://discordapp.com/invite/YegMy24
Mike's Polygon Factory - https://discord.gg/nxxMRZG
Thanks for looking.
Mike and Rock
Late night job #5311: DS30B - 30mm Cannon for the RN Ships. The later version of the DS30M with the Bushmaster will follow at some point. And there will be a version with the Enhanced config, the one with the martlets #wip #rksl #Arma3
Bit of progress since the earlier pics. Now ready for Pre-Paint and detailing to begin. These shots are In Substance with just basic materials applied. #wip #rksl #Arma3
DS30B - Bit more progress - Some Labels applied. More detailing to go. #wip #rksl #Arma3
DS30B - Even more progress - I've been asked why I'm posting unfinished shots. The best way I can think of to demonstrate progress is showing shots at various stages of development. ? Proper update article coming soon #wip #rksl #Arma3
DS30B - In Buldozer - Nearly there now. Working on animations and materials tweaking #wip #rksl #Arma3
A return to 4am baking... well unwrapping Pacific 24 7.8m Rib for the Royal Navy ships we have in WIP. #wip #rksl #Arma3
Pacific 24 Just about to drop it into Substance. Missing some detail but there is space for them on the UV. #wip #rksl #Arma3
Pacific 24 Hull dropped into Substance. And about 45 mins work so far. But its taken about 4 hours to get in as Substance keeps crashing on baking. #wip #rksl #Arma3
So it's a bit after 0400 but the Pacific 24 is fully in game. Very happy with how this is proceeding but there is still lots to do. Some texture tweaks, materials, glass and config bits. But I'm a happy bunny. #wip #rksl #Arma3
These seem to be appearing in the waters off Altis recently. #rksl #wip #Arma3 Small parts, all building to a greater whole. ?
Bonus points for early identification. #rksl #sideproject #wip #Arma3
Da12thmonkey won out yet again and correctly identified it. its a Sa'ar IV Corvette hull. Its a custom job for Wld427 and the @ProjectRacs mod. They will customise it to their needs and eventually I'll release a slightly different version for OPFOR. The RKSL made RN need something to shoot at.
Queen Elizabeth Class - We've been asked about the interior of the carriers so I've done a quick render. The key areas are supported: Hangers, Boat bays, Briefing rooms and a few others. #rksl #wip #Arma3