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Week 50 - Dec 12th - SeaRAMed



A few weeks ago we showed you the renders of the newly completed SeaRAM Launcher and I promised at the time we'd explaining more in time. Well I'm working away again so time is pretty tight. Not much is getting done to fix my main PC and last week while i was away...we was robbed guv...

Some shit broke in our caravan the last morning we were on site and stole pretty much everything. Including the seat cushions, my wellington boots, laundry, my phone charger and Richard's (Dont call him Dick) laptop and both of our cameras. They even took the toilet roll and the solitary unopened tin of beans. The Police were utterly useless but to be fair this is nothing compared to the cleanup job around St Asaph and area. I wasn't joking when I said one of the lads cars was last seen floating down the road.

I feel almost guilty that hes going to open my rucksack and find a weeks worth of wet soggy underwear and socks that can quite easily climb walls on their own. Maybe the little fuck will catch something nasty from them. :lol:

Some thoughts can keep you warm at night... or at least smiling. So back to this week, I thought I'd show you one of the craft they would be equipping.


Its another IAP creation. At least that is its intended target (pardon the pun) but you might see it sooner in one of our partner's mod packs. Or an earlier release as a standalone since it appears to be progressing far faster than planned thanks to my ongoing PC issues.

Ambassador MK III Missile Boat
The Ambassador MK III Missile Boat is originally an American-designed patrol boat. It was chosen by the Egyptian Navy (An ASA Nation) first as a patrol boat for their Coast Guard Fleet, which already have several units and later as a platform for a large modern missile boat with a small radar signature. The new boats would contain an update in design meant to make the vessels more resistant to radar detection. Its design was conducted with the assistance of Lockheed Martin.

  • Displacement: 500 t
  • Length: 60.6 m (198 ft 10 in)
  • Beam: 10 m (32 ft 10 in)
  • Draft: 2 m (6 ft 7 in)
  • Propulsion: 3 × MTU diesels, 30,000 hp (22 MW)
  • 3 shafts
  • Speed: 41 knots (76 km/h)[7]
  • Range: 2,000 nmi (3,700 km) at 15 kn (28 km/h)
  • Endurance: 8 days at sea
  • Complement: 36 (8 officers, 10 chief petty officers, and 18 ratings)


Its slightly over 60m long which makes it - just about - into the absolute maximum ArmA2 geometry envelope. This means it can be a single model and wont need any funky scripting to get it working ingame.


The real world version has a scary weapons load considering its size. Anti Shipping Missiles, 76mm Gun and a comprehensive air defence capability including the previously mentioned SeaRAM as well as Phalanx CIWS. I don't really see why we shouldn't have the same in game.

  • Armament:
  • 8 × RGM-84 Boeing Harpoon SSM Block 1G in 2 quad canister launchers
  • 1 × United Defense Mk 75 76 mm/62 Super Rapid DP gun
  • 1 × Raytheon RAM system consisting of the Mk.49 Guided Missile Launching System (GMLS) and a Mk.44 MOD 2 Block 1 guided missile round pack (supporting 21 canister-mounted missiles)
  • 1 × Raytheon Mk 15 Mod 21 Phalanx (Block 1B) 20 mm Phalanx CIWS
  • 2 × deck-mounted 7.62 mm M60 machine guns


I chose this particular ship for several reasons:

  1. It just looked cool :P
  2. With ArmA3's focus on underwater/naval warfare I thought we needed more OPFOR ships to play with.
  3. Its very simple to make, Stealthy design mean lower external details which saves on time consuming detailing. The entire hull and super structure only took 3 hours to make. It took longer to unwrap it.
  4. It fits in with the IAP 2020s timeline. And is reasonably future proof.
  5. The Air Defence capabilities - at least in game terms - make it a nice escort for larger ships and is comparable with the role of other Air Defence ships eg Type45* etc
  6. The ASA forces needed some ships to be able to balance other potential National Mods that maybe produced.

* I realise the Type 45 is a destroyer and not a missile boat but with ArmA2's game engine limitations the ships would likely behave very similarly under AI control.


Obviously its still not complete. The Phalanx and Mk-141 missile (Harpoon) launcher are still in work but should be complete fairly soon. The sharp eyed may notice that the main gun is not a United Defense Mk 75. I swapped it for a gun that I already had modeled for another project because I thought it looked a lot nicer than the MK75 I made. And the mount is supposed to be a "universal" fitting so who knows what might end up on there.

But it may revert to the Mk75 if there is a driving need.


So that's it, I have new wellies. Fur lined ones too! Woohoo, I'll be back on the Welsh hills when this goes live so think of me freezing my arse off in a dodgy static caravan while you are tucked up nice and warm at home. Have fun.



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