Phase 1 - Fixes and short reworks
- Fixed up the currently available model
- New Flight model/performance
- Better AI performance
- Various small model tweaks
- slightly reworked cockpit
- New MFD displays
- New HUD setup
- Improved HUD function and Targeting.
- Split the PBO into a core file and a "plugin"
- Added full support for texture swapping via config.
- Added German Luftwaffe EF2000 plugin with German Language support.
- Improved the Stringtable support for non-English speakers.
- Improved the Weapons pack
- Added to the weapons pack
- Changed some config values
- Various script upgrade
- Added detach option to the break chute.
- Brake chute automatically detaches over a set speed.
Phase 2 - Model Revamp - All of the above +
- Improved model
- Reworked Forward fuselage to correct for the odd blending and vent placement.
- Split the main texture over two tiles now.
- Increased the detail on the textures
- Added support for Myke's leaning.
- Improved Normal and RVMATs (rendered as opposed to drawn)