Jump to content
RKSL Studios Community

Work In Progress

  • entries
    167
  • comments
    30
  • views
    45,642

Contributors to this blog

  • Rock 167

FIRST LOOK: MQ9 Reaper UAV

Rock

422 views

Just as a quick follow on to the UNN's comments about the UAV system:

RKSL_Reaper_001.jpg.f09f12d51ae1b295880e

RKSL_Reaper_002.jpg.62bc6d7fa09c1ecac448

RKSL_Reaper_003.jpg.96493322510b3c1808d3

RKSL_Reaper_004.jpg.6112e27c4d1cce852cd4

There are also a number of improvments over the BIS UAV system:

  • You can actually lock the laser on to a target, then fine tune that lock. (No more knocking the mouse and losing the target)
  • The ability to get proper coordinates from the display of both your own and the targets positions.
  • Set custom waypoints with altitude.
  • You have the ability to take control and fly yourself if you so choose. (PLANNED)
  • the ability to set Laser 'frequencies' so that multiple laser designators can be used in the game area. Great for large MP games with multiple teams.
  • NO more dive bombing onto targets.
  • NO more target obsessed AI pilots that wont disengage.

And quite a few other things...



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×